What is Cognography
Oliver Cartwright first developed Cognography as a spatial framework for design thinking. It has since become the name of his practice.
The work began on paper, then was drawn into the photography of German, Los Angeles-based photographer Volker Fleck, and moved into 2D animation, including two official music videos for platinum-selling artist Robert Miles. It was later projected across spaces in Spain and Japan. Underneath all of it the aim stayed the same: to bring hand-drawn work, in its most native state, into a world people can move through. Modelled geometry came close. It followed the same principle, forms clustering and building on one another, and produced many projects, including two shipped games, but it never kept the drawing itself. That work lives in the archive.
Now the drawings themselves go into a game engine, unlit and unchanged. The current project, Polyphonic, is in development.
For artists and labels
Music videos and explorable worlds, made entirely from hand-drawn marks. Delivered as film, with a playable build where the project calls for it.